At E3 2017 announced the acclaimed Shadow of the Colossus will be getting a full HD remake, which has been cause for excitement, and a bit of concern. You don’t want to mess up a game as revered as Shadow of the Colossus! Sony has promised they’ll remain 100 percent faithful to the PS2 original, but, surprisingly, Shadow of the Colossus creator Fumito Ueda is actually hoping for some changes.
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Ueda isn’t directly involved in the Shadow of the Colossus remake, it’s being developed by American studio Bluepoint, but in an interview with Eurogamer, Ueda revealed he’s submitted some suggestions for changes.
“I submitted my petition about [Shadow of the Colossus] content and tuning, but I don’t know if my suggestions will be implemented. The things I would like to change, I can’t mention, because if I say one thing and in the final version that thing is not included, it’s a problem.”
So, maybe Ueda’s suggestions will be taken, and maybe they won’t. That said, don’t get too worked up – Ueda didn’t pitch anything crazy like new Colossi.
“In this game, there are 16 enemies and there’s a story about 16 enemies. So, to change that history… I don’t think about changing that history. It’s finished with 16 enemies. It’s OK.”
After the reveal of the Shadow of the Colossus remake, Sony Worldwide Studios boss Shuhei Yoshida said the game will contain the same content as the original, but did indicate some tweaks may be made…
“It’s the same, but player preferences for controls and such change over time, so we’re working on implementing a more modernized way to play. And of course, you can play with a feel of the original version, but what we’re doing is showing how great the original work is, using today’s technology.”
We’ll find out for sure what changes have been made to Shadow of the Colossus when the PS4 remake launches in early 2018.
[via Eurogamer & Siliconera]