Gaming

The Division Delivers Custom Loadouts And Other Updates To All Players Tomorrow

A month ago we reported that Tom Clancy’s The Division was testing out a new patch via the […]
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(Photo: Ubisoft)

A month ago we reported that Tom Clancy’s The Division was testing out a new patch via the game’s public testing servers, and that update can finally be downloaded by the general public, tomorrow.

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The patch adds the much-requested ability to create custom loadouts. You can now save multiple sets of weapons, gear, skills, and talents, and switch them on the fly. About time! The fact that The Division didn’t have custom loadouts until now is a bit ridiculous, given how heavily the game focuses on gear. The rest of the patch focuses on bugs, balances issues, as well as some changes to Last Stand mode.

Here a list of major changes coming in The Division update 1.6.1. There have been some changes since the update was in beta testing, so you might want to refresh your memory:

Loadouts

– Loadouts offer players the chance to save their equipped Weapons, Gear, Skills and Talents to Loadout slots, allowing for quick swapping of builds to be used for different activities.

– Players will be able to create and save up to 6 Loadouts per character.

– Each Loadout can be directly equipped when out of combat.

Gameplay

– Aim assist will no longer be activated when players hip-fire with a controller.

– Fixed several bugs that could prevent players from being revived by skills or player interaction if they were previously being revived by a support station and this revive was cancelled for various reasons.

– Fixed instances of HVT bosses remaining stuck in their spawn room preventing completion of the contract.

Fixed instances where players would be stuck “in combat” with NPCs outside of the mission area after completing a mission.

– Fixed a bug where Resistance to Status Effects would still be counted as a chance to resist the effect altogether, on top of reducing its duration. The resistance value will now correctly only reduce the duration of a Status Effect.

Fixed a bug where a few fire extinguishers would deal high amount of damage to NPCs in some missions. For consistency, fire extinguishers in the entire game will no longer deal any damage and only apply the disorient effect to NPCs.

– Fixed a bug where grenades thrown by LMB grenadiers would sometimes apply stagger and damage before they actually detonated.

Items

– Backpack capacity will no longer be randomly generated for all High-End, Exotic and Gear Sets backpacks. Instead, they will all have a capacity of 110 (120 with all Base of Operations perks unlocked). This change is retroactive.

– Level 34 extended magazines will now roll between 109% and 121% extra magazine size (instead of 109 to 111%). This change is not retroactive.

– Existing old level 33 extended magazines that had a magazine size bonus above 108% will be reduced to 108%.

Nimble will now apply healing over time in 4 ticks over 4 seconds.

– NinjaBike Backpack has been removed from all loot tables until it can be correctly revamped. That means that it will no longer drop from NPCs or in Exotic Caches.

Last Stand

– Added Proficiency Marks to Last Stand: Proficiency Marks are awarded to the player who scores the highest in a particular gameplay role.

– Each team gets their own list of Proficiency Marks.

– Multiple Proficiency Marks can be given to the same player.

– Proficiency Marks are updated in real time throughout the match on the scoreboard.

– Earning one or more Proficiency Mark will boost the player’s personal score at the end of the Last Stand game.

– Improvements to Team Management menu: Players can now consistently view members of the Allied group and use the mute/inspect functionality as they would with members of their own group.

– Signature Skills Passive resource gain from killing NPCs and players will no longer apply in Last Stand as it was working very inconsistently. Resource gain from other sources like Talents will still work.

– Improvements were made to the Spawn logic to limit the possibility of Spawn camping.

– Improvements were made to some Fortification areas to improve fortification turrets line of sights.

Dark Zone

– Added rewards for clearing a Landmark in the Dark Zone. Players will now receive Dark Zone experience, currency as well as one non-contaminated item directly to their inventory.

– Significant Level Design changes and improvements were made to several locations in the Dark Zone to limit unfair encounters.

If you need to catch up on every minor The Division bug fix and tweak, you can do that right here.

Tom Clancy’s The Division is available for PC, Xbox One, and PS4. Ubisoft has promised a second “season” of content for the game, including regular patches, and two free expansions.