Spartan Games Announces Release Date For Halo: Ground Command

Halo Ground Battles
(Photo: Spartan Games)

Halo's art and vehicle designs are two of the many reasons that fans gravitate towards the series, and now players will get to bring those aspects of the game to their tabletop this summer.

Spartan Games, creators of the aerial combat game Halo: Fleet Battles, are now shifting their focus to the ground war with Halo: Ground Command. The game takes place in 2552 and focuses on the battle with the covenant at Reach. The miniatures in the game are 1:100th scale, and were designed in conjunction with 343 Industries to make sure they were accurate in design, and faithful to the series.

UNSC Pelican Reach

Neil Fawcett, Creative Director of Spartan Games, gave some additional details about the game.

“We’re pretty stoked about the arrival of Halo: Ground Command and we can’t wait for players around the world to experience the fun we have been having as we created the models and core rules. Halo fans are used to seeing ground warfare from a first person perspective, but with this game we step back and embrace the whole battlefield where we see entire Battle Groups engaging with each other. Players can deploy units of Troopers, Grunts, Elites, ODST, Elite Rangers, Warthogs, Scorpions, Wraiths, Ghosts… the list goes on!”

If wondering how the speedy gameplay of Halo will translate to the tabletop, Fawcett wants to put your minds at ease.

“This is a true wargame that brings together tanks, soldiers and flyers in a hobby format we are sure will see gamers create stunning battlefields upon which they can fight epic games using their stunning armies,” added Spartan Neil. “As we created the rules we made sure that the Halo canon was adhered to, generating those cinematic moments of excitement, and always looked to keep the gameplay fast, intuitive and bloody.”

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Halo: Ground Command will be shown at the Salute 2016 wargames show, and the first full releases will be shipped out this summer.

via Spartan Games