Gaming

007 First Light Does Something That’s Been Missing From Stealth Action Games For Years

As the release date for 007 First Light gets closer, new gameplay details show off more sides to the action-oriented title, including more stealth options for a different approach players can take. Much like the Hitman series, this James Bond adventure has missions with sprawling maps, featuring objectives players use creative freedom to accomplish. One mechanic tied to stealth action allows for a smooth correction of player mistakes, creating natural stealth progression that is seldom seen in other games.

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The “Rules of Spycraft” trailer for 007 First Light showed off multiple nuances to the game’s third-person action, showing how a set of “rules” could help players succeed in their missions. Blending in is a huge part of a spy’s job, either by hiding in plain sight or sticking to the shadows when infiltrating a dangerous area. Preparation and improvisation through gadgets and quick reflexes will help players overcome bombastic firefights, but the details in stealth systems might save you from escalating tense moments.

007 First Light Allows James Bond To Bluff Their Way Out Of Getting Caught During Missions

007 First Light James Bond bluffing to an enemy
Courtesy of IO Interactive

One feature within 007 First Light is the ability to Bluff out of different situations, turning a moment of blown cover into a way to reduce enemy attention. With a smooth line, James Bond can convince many enemies that he was, in fact, meant to be where he shouldn’t. This mechanic costs the in-game resource Instinct to use, meaning you won’t be able to rely on it all the time. However, this stylish de-escalation can help preserve your anonymity, preventing an encounter from becoming violent the moment you get caught.

Bluffing is almost like an art form in this game, with Bond always ready with a fun quip depending on the scenario. Not only does this make the mechanic an enjoyable one to engage with, but its obvious gameplay benefit will help players who catch some bad luck while trying to sneak around. The Bluff mechanic can be applied for keeping your hidden identity intact, or even to enter restricted areas with a quick line that makes Bond look like they were always meant to be there.

Fans of roleplaying experiences or detailed RPGs will find the Bluff an essential system to use to avoid being overwhelmed in combat. This idea of stealth progression is similar to passing a Persuasion check in Baldur’s Gate 3, but its real-time application is more akin to the Hitman or Thief series’ moment to moment adjustments. All in all, being able to Bluff in 007 First Light is another tool of improvisation at your disposal, just as useful as the high-tech equipment or firearms James Bond brings into any given mission.

Certain Restrictions Could Make This Stealth Progression Mechanic Fun To Experiment With

007 First Light officer character in restricted Library
Courtesy of IO Interactive

Another reason why the Bluff system is so interesting is that it doesn’t exist as a solution to every problem in 007 First Light. Some enemies are too high profile to trick, acting as obstacles who won’t always believe what Bond says to get out of a tough spot. These foes may need to be removed in other ways, but the limitation of a Bluff to them encourages players to use more than their words to pursue objectives. The fact that Instinct limits how many Bluffs you can pull off also makes it something you have to plan around.

For example, you could always keep one use of your Bluff in reserve in case some enemies spot you in a place where you shouldn’t be. Taking out an elite guard who wouldn’t fall for your Bluff anyway, then fast talking your way out of explaining that interaction to everyone else could be an easy way to open up whole locations for your mission. With many challenges of 007 First Light supporting an open-ended approach, the fact that a Bluff isn’t a catch-all makes the feature more exciting when it works.

More Stealth Action Titles Should Include Ways To Stay Hidden In Plain Sight For Longer

The idea of a Bluff system allowing players to be clever with how they approach stealth is something that other stealth action games sometimes fail to do. Too often, there are titles where when you get caught, everything explodes into action immediately, with the only way to lower your notoriety tied to eliminating everyone who spotted you. Using a Bluff, on the other hand, has a chance to keep you hidden as you continue forward on your mission.

Your Bluff may not work forever, but it does act as a creative way to learn about your surroundings without being punished instantly for a mistake. On top of that, it doesn’t slow down 007 First Light‘s gameplay at all, enhancing it through its smooth integration that calls back to the charm James Bond naturally has in his film appearances for an authentic experience.

Do you like the Bluff system in 007 First Light? Leave a comment below or join the conversation in the ComicBook Forum!