Gaming

A Forgotten Xbox Exclusive Series Desperately Needs a Reboot, 19 Years After the First Game Released

Back in 2007, Realtime Worlds released a brand-new IP: an action-adventure game set in Pacific City, an open-world, expansive setting. Crackdown came out of nowhere and surprised many in the industry with its innovative style and intense action. The game tasks the player, called only Agent, a biologically enhanced man with amazing capabilities, with taking down three crime lords and their syndicates. As the game progresses, the Agentโ€™s abilities improve, making him stronger, faster, and far deadlier than he was in the beginning. It included a variety of collectibles and street races in its nonlinear gameplay, allowing players to run loose throughout the game world and do as they pleased.

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Crackdown was published exclusively on the Xbox 360 by Microsoft Game Studios, and it sold well, moving more than 1.5 million copies within the first six months. It received numerous awards, and thanks to its success, Crackdown 2 came out on the Xbox 360 in 2010, keeping the nascent franchise going. The game did well enough to earn a sequel, though it took an exceptionally long time to arrive. Thanks to languishing in Development Hell, Crackdown 3 wasnโ€™t made available on the Xbox One until 2019 โ€” nearly a decade after its predecessor. Unfortunately, it wasnโ€™t what players wanted.

Crackdown Lived Fast, Died Young, and Left a Rotten Corpse

A screenshot from Crackdown 2 on the Xbox 360.
Image courtesy of Microsoft Game Studios

The first Crackdown is a fun, action-packed game that lets the player do whatever they want. They can steal cars, GTA-style, blow up some stuff, and kill bad guys. It doesnโ€™t have the most well-developed plot ever conceived of in a video game, but Crackdown offered style and substance at the same time, entertaining plenty of fans. When Crackdown 2 arrived a few years later, it was initially well received, but it suffered from something that can happen in sequels; it was little more than the first game all over again, and while it was good, it wasnโ€™t great, failing to live up to the hype.

By the time Crackdown 3 was on its way, fans got excited. They hadnโ€™t played a new game in the franchise for quite some time, and the hardware capabilities of the newer Xbox console offered plenty of options in expanding the game. Many promises followed, including more destructive environments, unique missions, and more. As the game languished in Development Hell, several gameplay elements were significantly scaled back, so Crackdown 3 delivered what many long-awaited games do: overpromising and underdelivering. Sure, itโ€™s fun playing a game as Terry Crews, but beyond that, the long-delayed Crackdown 3 was an unpolished, boring entry in a dying franchise.

Crackdown 3 featured some of the first titleโ€™s core elements, while eschewing advancement in numerous areas, showing a lack of overall design. The destructible environments that fans were eager to tear through were significantly scaled back from what was promised, leaving many fans uninterested and upset about the direction the franchise ultimately went. Something that started as exciting became boring, and you forgot it easily. Unsurprisingly, no announcement for Crackdown 4 ever came, which is probably a good thing, because itโ€™s high time the franchise got a much-needed reboot โ€” not a remaster, but a reboot.

The Crackdown IP Is Solid and Deserves Another Chance

Promotional cover art for Crackdown 3 on the Xbox One.
Image courtesy of Microsoft Studios

If you want to jump back into Crackdown and play it today, you can. Microsoft has made it available, and it runs better on modern platforms. Still, if youโ€™re like me and want to see the franchise return in a big way, itโ€™s time to reboot it from scratch. A good developer could retain the gameโ€™s core elements and recreate them in a new setting, delivering the kinds of missions, collectibles, characters, and plot that players enjoy. The sequels can be seen as a lesson learned, helping guide the development of a new franchise, which turned 19 in 2026, so itโ€™s old enough to be thrown into the mix for a reboot. I say itโ€™s about time that happened.

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