Gaming

Halo’s Upcoming Multiplayer Game Cannot Repeat Infinite’s Mistakes

Halo has always carried the weight of an entire console on its shoulders. For generations of players, it wasn’t just another first-person shooter; it was the reason to pick up an Xbox. From LAN parties to online nights, the series built a legacy of unforgettable multiplayer moments. But in recent years, the franchise has struggled to maintain that spark. As Halo Infinite celebrates its final update, fans aren’t simply reflecting on the last chapter; they’re looking ahead. Halo Studios has revealed a multiplayer-only Halo project that has ignited excitement, but also revived old fears.

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The truth is, Halo Infinite left its mark on the community in complicated ways. While its core gameplay was arguably the best Halo had felt in years, the launch was rocky, content-starved, and overshadowed by delays, broken promises, and a lack of direction. With the controversies surrounding Campaign Evolved, concerns over leadership changes, and a franchise that feels like it’s fighting for relevance, Halo Studios is at a crossroads. The multiplayer project could be the revival the series desperately needs, but only if it learns from the mistakes that nearly ruined Infinite before it ever had a chance.

Halo Infinite’s Multiplayer Was Lackluster at Launch, and That Can’t Happen Again

Halo Infinite
image courtesy of microsoft

Halo Infinite had one of the best-feeling sandboxes in franchise history. The movement, the gunplay, the physics: everything clicked. But great gameplay alone can’t carry a live-service shooter, and Infinite’s launch proved that painfully. What fans got in 2021 was a polished core used in very little content. A skeletal map lineup, barebones playlists, missing modes, weak progression, and a battle pass that felt designed for frustration and greed rather than fun left players confused and disappointed.

I remember booting up Infinite on day one with my friends, excited to relive the kind of Halo multiplayer nights we grew up with. We played a handful of matches, loved the moment-to-moment action, but ultimately switched games. There weren’t enough maps. There weren’t enough incentives to keep playing. And for a game marketed as the next decade, the future looked awfully small.

The upcoming multiplayer-only project cannot afford to repeat this. Live-service games compete in an environment where players expect robust launch content, clear roadmaps, and steady post-launch updates. Halo Infinite failed these expectations early, and even though it improved drastically over time, first impressions linger. A new Halo game has to hit the ground sprinting, even if fans hate this feature in Halo: Campaign Evolved. If Halo wants to reclaim its throne among top shooters, its next launch must be a statement: polished, complete, content-rich, and confident.

Halo Studios Needs a Big Win to Keep Halo Alive

Halo Campaign Evolved Prequel Missions
image courtesy of microsoft

The last few years have not been easy for Halo or the teams managing it. From leadership shake-ups to restructuring to backlash surrounding Campaign Evolved, Halo fans have endured more uncertainty than excitement. Halo Infinite’s troubled development didn’t just hurt the game; it damaged the community’s trust, especially after the reception of Halo 4 and Halo 5. And rebuilding that trust requires more than promises or cinematic trailers. It requires results. The next Halo game possibly has more riding on it than any other game in the franchise.

343 Industries, now integrated into the broader Halo Studios, understands the stakes. This multiplayer project isn’t just another experiment. It’s a chance to prove Halo still deserves its place in modern gaming and that it’s not a relic of the past. A chance to show that the franchise can evolve while staying true to the identity that made it iconic. Halo needs a win. Not a “pretty good for Halo” win. Not a “we’ll improve it over time” win. It needs a bold, undeniable success. Something that reinvigorates the fan base, attracts new players, and demonstrates that Halo can compete with juggernauts like Call of Duty, Apex Legends, and Valorant.

It needs to nail launch day. This includes a wide variety of maps and game modes to keep gameplay fresh. Strong progress that isn’t tied to a terrible battlepass, and customization that doesn’t feel designed to nickel and dime players just to make a cool-looking Spartan. Halo Studios needs to have clear communication and consistent updates. All of this can create an identity that blends classic Halo with modern expectations. Halo Infinite eventually became excellent, but this isn’t enough anymore. The franchise is too important to Xbox and fans to risk another stumble.

Halo’s Multiplayer Launching on PS5 Could Be the Answer

image courtesy of microsoft

The biggest shift on the horizon? Halo’s next multiplayer game launches on PlayStation 5. Once unthinkable, this move now feels not only possible, but wise. With Xbox embracing a wider third-party strategy, bringing Halo multiplayer to PS5 could inject the series with a massive new player base overnight. Imagine millions of PlayStation players diving into Halo multiplayer for the first time. Not through ports of older titles, but through a fresh, modern Halo built to stand on its own and on a new platform. The population boost alone could sustain healthier matchmaking, more community content, and a longer lifespan for the game. And let’s be honest: Halo needs as many players as it can get.

Halo Infinite suffered partly because its population dried up quickly. A PS5 launch helps eliminate that problem. It ensures the game thrives, supports bigger updates, and grows into something with global reach. With more fans comes more pressure, something that could lead to healthier development. It also sends a message: Halo is no longer just an Xbox franchise but a gaming franchise.

This doesn’t diminish Xbox. In fact, it strengthens the brand. If a thriving, cross-platform Halo multiplayer experience becomes a global hit, it reinforces the franchise, drives merch, boosts the IP, and elevates the name back into mainstream gaming conversations. Everybody wins, but especially the fans. Gears of War: Reloaded proved the potential of launching an Xbox game, especially one of its core shooters. Now it is Halo’s turn to do so.

As Infinite closes its final chapter, the franchise stands at a pivotal moment. The cross-platform multiplayer-only Halo title has the potential to reset the narrative, rebuild trust, and usher in a new era of Halo dominance. But it cannot launch half-baked. It cannot stumble. It cannot repeat the mistakes we saw in Infinite’s early days. This is one of the most important games for Microsoft to get right, one that could easily kill one of gaming’s most iconic series if it fails.

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