Gaming

3 Regions the Elder Scrolls 6 Should Take Players To

For more than three decades, The Elder Scrolls series has built its identity on place. Each mainline entry is remembered not just for its quests or systems, but for the land itself. Bethesda’s world has some of the most interesting lore in any RPG series ever made. From the alien mushroom forests of Vvardenfell to the rolling hills of Cyrodiil and the frozen peaks of Skyrim, Bethesda has consistently treated geography as storytelling. The world shapes the culture, the conflicts, and even how players move through it.

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So far, the series has revisited familiar fantasy spaces while slowly expanding outward. Arena and Daggerfall covered much of Tamriel in broad strokes. Morrowind embraced strangeness. Oblivion leaned into classical fantasy. Skyrim refined a singular, rugged identity. As anticipation builds for The Elder Scrolls VI, the question is no longer whether Bethesda can build another massive world, but where that world should be and how it can feel distinct from everything that came before.

3) Elsweyr

The Elder Scrolls Online Elswyer
image courtesy of bethesda

Elsweyr stands out as one of the most visually and culturally distinct regions in Tamriel, alongside Morrowind, yet it has never been fully realized in a mainline The Elder Scrolls game. Known as the homeland of the Khajiit, Elsweyr is divided into lush southern jungles and arid northern deserts, offering a dramatic environmental contrast that could inspire an entire open-world RPG.

The lore surrounding Elsweyr is deeply tied to the moons Masser and Secunda, which shape Khajiiti biology, culture, and even social hierarchy. This alone creates storytelling potential unlike anything seen before. Different Khajiit forms based on lunar phases could influence NPC interactions, faction politics, and regional tensions in meaningful ways. With how Khajiit are treated in other games, it would be interesting to see this relationship flipped.

Environmentally, Elsweyr could blend dense rainforests, sweeping dunes, ancient ruins half-buried in sand, and moonlit cities carved into cliffs or built around oases. Imagine dynamic weather systems that include sandstorms, monsoon rains, and scorching heat affecting survival mechanics. Vertical jungle exploration would feel radically different from Skyrim’s mountains or Cyrodiil’s forests.

Elsweyr has appeared in The Elder Scrolls Online, but a single-player focus would allow for deeper immersion and more nuanced storytelling. Its emphasis on trade routes, skooma trafficking, and political division between Anequina and Pelletine could provide rich narrative threads. As a setting, Elsweyr would allow The Elder Scrolls VI to embrace both high fantasy and alien world design in equal measure.

2) High Rock/Hammerfell

The Elder Scrolls Online Hammerfell
image courtesy of bethesda

A combined High Rock and Hammerfell setting could offer the most diverse political and cultural landscape the series has ever attempted. These neighboring regions contrast sharply in geography, ideology, and history, yet are deeply intertwined through centuries of conflict and cooperation. Rumors and what few visuals we have point toward this location, and it would be an excellent choice from Bethesda for The Elder Scrolls VI.

High Rock is known for its Breton kingdoms, feudal politics, and deep magical traditions. Its rolling hills, coastal cities, and ancient castles evoke classic fantasy, but beneath that surface lies a web of political intrigue. Factions constantly vie for power, making diplomacy and choice-driven storytelling a natural fit. Magic schools, knightly orders, and courtly rivalries could all thrive here.

Hammerfell, by contrast, is harsh and uncompromising. Its deserts, rocky highlands, and tropical coasts are home to the Redguards, a culture defined by resilience and martial tradition. Lore describes ancient Yokudan ruins, lost sword schools, and resistance against outside rule. This region could support survival mechanics, naval exploration, and intense melee-focused combat systems.

Together, these regions would allow The Elder Scrolls VI to explore border conflicts, religious tensions, and cultural misunderstandings on a massive scale. Players could move from political scheming in Breton courts to brutal desert survival within hours. The contrast would keep exploration fresh and reinforce the feeling of a living continent shaped by history.

Bethesda has hinted at Hammerfell through subtle clues, making this pairing feel especially plausible. As a setting, it would honor classic fantasy roots while pushing scale and complexity further than ever before.

1) Black Marsh

The Elder Scrolls Online Black Marsh
image courtesy of bethesda

Black Marsh represents the boldest possible direction for The Elder Scrolls VI, as it is also the most alien. Home of the Argonians, Black Marsh is a land of dense swamps, poisonous flora, shifting waterways, and ancient secrets that even the Empire struggles to understand. Argonians are some of the most interesting races of the series, and exploring their homeland would be a treat. Plus, fans could discover the origins of The Lusty Argonian.

Lore describes Black Marsh as a place where reality itself feels unstable. The Hist trees shape Argonian society, physiology, and memory in ways that outsiders cannot comprehend. This opens the door for storytelling that leans heavily into mystery, environmental storytelling, and unreliable narration. Their inclusion would make The Elder Scrolls VI one of the most unique entries in the series.

From a gameplay perspective, Black Marsh could redefine exploration and survival. Swamps, flooded ruins, and living ecosystems could force players to navigate carefully. Poison, disease, and visibility could play a larger role, making preparation essential. Creatures unlike anything seen elsewhere in Tamriel could dominate the landscape, reinforcing the sense of entering a truly hostile world.

Culturally, Black Marsh allows The Elder Scrolls VI to step away from familiar medieval fantasy tropes. Argonian tribes vary widely, with beliefs shaped by geography and proximity to the Hist. Political structures are fluid, and morality is often alien to outsiders. This could challenge players to rethink traditional quest design and faction alignment.

While risky, Black Marsh offers the greatest opportunity for innovation. It would echo the impact Morrowind once had by prioritizing strangeness over comfort. For a series that thrives when it takes risks, Black Marsh could become the most unforgettable setting in The Elder Scrolls history.

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