Electronic Arts and DICE have released a new update for Battlefield 2042, bringing the game up to version 4.1. This is the final update ahead of the release of Season One next month, so it features some fairly small changes. However, that’s not to say that players won’t see anything of note! Players can expect a nerf to Boris’s SG-36 Sentry Gun, improved base recoil from stock weapons, changes to Angel’s Supply Bag, audio improvements, and more. Full patch notes from the game’s official website can be found below:
Videos by ComicBook.com
Update 0.4.1
Fixes, Changes, and Improvements
General
- Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effects
- Aim Assist has been improved while aiming at moving targets
- Aim Assist should no longer incorrectly acquire targets through thin obstacles
- When not ranking up, you should no longer see the “You have been promoted screen” during End of Round
- Delivered improvements that help to reduce input lag
- Adjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs
Audio
- The Announcer Voice Over for Battlefield 1942 and Battlefield 3experiences has been remastered, and now includes new radio soundeffects
Battlefield Portal
- Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modes
- Made the following changes to Hardcore Templates within theBattlefield Builder to align them with our Featured Experienceofferings.
- Enabled HUD in Hardcore Templates
- Disabled Mini-map and Compass in Hardcore Templates
Gadgets
- Hitting enemies with EMP effects now correctly triggers Player Disrupted XP
- Removed placement delay for deployable gadgets so they now appear instantly
- Deployable gadgets are now easier to deploy
Insertion Beacon
- The size of the Insertion Beacon has been increased so it’s easier to see
- The Insertion Beacon is now visible from further away
Modes
In this update, we’re making multiple updates to the All-Out Warfarerotations. Our leading change is the removal of the 128 player versionof Breakthrough. When reviewing the available experiences in All-OutWarfare, we felt that the 128 player modes are better suited forConquest where gameplay spaces are larger, and where you have a morenatural fit for sandbox gameplay.ย
In Breakthrough’s 128 player mode, we feel that the value and impactof an individual player, and squad is reduced due to the increasedintensity and chaos of the combat.
When reviewing Breakthrough, we noted that the 64 player versionrepresented a more tactical experience. Reducing our player count herehelps to remove some of the chaos from the experience, and incombination with the reductions that we have made to the number ofavailable combat vehicles, it means players are better able to holdfrontlines more effectively. Players will also find more space to worktogether and fulfill their individual roles
As a result, squads in Breakthrough 64 have a better opportunity towork together, to flank the enemy, place a spawn beacon, use their plusmenu to attach suppressors, then clear, and hold a point โ one squadhelping turn the tide as an example. We believe that the move to 64players will bring back the pacing that helps celebrate these moments ofteamwork and PTFOing, and will be keeping a close eye on how ourchanges help to improve the experience ahead of the start of Season 1.
Further changes
- Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps:
- Discarded, Manifest, Orbital, Kaleidoscope will play the 128 layout version
- Hourglass, Breakaway, Renewal will play the 64 player layout version
Soldier
- The Compass now expands while in ADS to improve its readability
Specialists
Angel
- Angel will no longer be able to grant Armor Plates via his Supply Bag
Boris
- Spotting via the SG-36 Sentry Gun now highlights spotted players viaa red dot, and spotted enemies are now also visible for friendlies
- The SG-36 Sentry Gun will no longer track players behind walls
- Overall damage and health for the SG-36 Sentry Gun has been lowered
- RPM reduced from 450 -> 250
- Start Damage 16 -> 10
- End Damage 10 -> 7
- Fall Off Damage Range 50 -> 40
- Projectile Speed 960 m/s -> 500 m/s
- Health 200 -> 150
- Lock-on time increased by 0.3 seconds
- Target Forget Time 2 -> 1.5 seconds
- Target lock-on range 65 -> 50m
- Reload Speed 5.2 -> 4.2 seconds
Dozer
- Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage
Irish
- Fortification System recharge rate reduced from 25 -> 20 seconds
Weapons
- Update 0.4.0 introduced an unintended change to the behavior of someweapons via incorrect values on their damage tables. In this updatewe’re restoring performance to its intended design and you should feelan overall improvement to weapon performance
- The impact of recoil affecting attachments has been lowered, whilebase weapon recoil has been improved to compensate. This means weaponswithout attachments now handle better
- Bolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirely
- Underbarrel Attachments no longer affect weapon deploy speed
- Overall horizontal recoil for DMR’s has been reduced
- Sidearms are now faster to deploy
AC42
- Increased the AC42 distance damage dropoff at higher ranges
AK24
- Removed the AK24 Semi Auto fire mode
- Increased AK-24 Burst Mode rate of fire to 900RPM
NTW-50
- Improved the NTW-50 effectiveness against vehicles
- Added an additional damage multiple versus tank tracks
PKP-BP
- Increased PKP-BP vertical recoil, and added a new horizontal recoil profile
SFAR-M GL
- Improved the SFAR-M GL damage at short to medium range
- Taking down an enemy now requires 5, instead of 4 bullets while at 20m
- Decreased the SFAR-GL distance damage dropoff
SVK
- Reduced SVK’s Horizontal recoil to make it easier to land follow-up shots
- Increased the SVK distance damage dropoff past 40m
- SVK’s High-Power Rounds damage lowered past 150m
- Taking down an enemy now requires 3, instead of 2 bullets
Vehicles
- Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu
Following the release of Update 0.4.0, we’re continuing to makebalance adjustments to vehicle gameplay by updating the total number ofvehicles that can be active at any time across maps in Conquest andBreakthrough.
Conquest 128:
- Kaleidoscope โ Reduced each teams light ground vehicle allocation by 1
- Manifest โ Reduced each teams light ground vehicle allocation by 1
Breakthrough 64:
- Breakaway
- Adjusted Sector 4 to reduce the Attackers number of Transport AirVehicles by 1, and reduced the number of Heavy Ground Vehicles forAttackers and Defenders to 1
- Manifest
- Adjusted Sector 3 to remove the Defenders allocation of TransportAir Vehicles, and also reduced the number of Heavy Ground Vehicles forAttackers and Defenders by 1
- Hourglass
- Adjusted Sector 4 to reduce the Attackers and Defenders allocationof Heavy Ground Vehicles to 1, removed the Defending teams allocation ofTransport and Combat Air Vehicles
- Renewal:
- Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1
- Orbital
- Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1
MAV
- The MAV is now part of the Transport vehicle category
M5C Bolte
- The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehicles
- The M5C Bolte is now part of the Armored vehicle category
In that same post, the game’s developers note that these adjustments “may change as we listen to community feedback and continue developing and evolving our Live Service & Content.” Essentially, if these changes don’t turn out to be for the best, players can rest assured that DICE will switch back, or continue to fine-tune things!
Battlefield 2042 is available now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC. You can check out our previous coverage of the game right here.
Have you checked out Battlefield 2042yet? What do you think of these changes? Let us knowin the comments or share your thoughts directly on Twitter at @Marcdachamp to talk all things gaming!