A new rulebook provides Dungeons & Dragons campaigns with a more robust exploration system. Earlier this week, Cubicle 7 launched the Kickstarter for Uncharted Journeys, a new rulebook intended for use in Dungeons & Dragons Fifth Edition campaigns that includes beefed up rules for journeys and explorations. Uncharted Journeys includes rules for successfully planning a journey, having set roles and responsibilities while on the road, and a variety of prompts that can be used to create fellow travelers, ancient ruins, and encounters while on the road.ย
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Some of the rules from Uncharted Journeys are adapted from Adventures in Middle-Earth, Cubicle 7’s Lord of the Rings tabletop roleplaying game that was built using 5E rules. Many D&D campaigns used Adventures in Middle-Earth’s exploration rules in part because the default 5E rules are sparse on building out the journey part of a fantasy campaign. Given that exploration is a critical part of making any campaign setting feel like a fleshed-out world, Uncharted Journeys should be an invaluable resource for Dungeons & Dragons players and Dungeon Masters alike.ย
Cubicle 7 is an experienced tabletop RPG publisher whose works include popular licensed games like Warhammer Fantasy Roleplay, Warhammer 40,000 Roleplay: Wrath & Glory, and the Doctor Who roleplaying game. Cubicle 7 is also building out its line of original roleplaying games and settings, with Victoriana and Broken Weave RPGs both on the way.
Backers of the Kickstarter will receive a digital copy of Uncharted Journeys with a $31 pledge. A hardcover version of Uncharted Journeys is available to backers who make a $51 pledge or higher. As of press time, the Kickstarter for Uncharted Journeys has raised $13,000, which is above its initial $10,000 goal. The Kickstarter will run through October 4th.ย
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