After some downtime a few hours ago, an update has now been released for Elden Ring Nightreign, bringing the game up to version 1.01.1. This update should have an impact on all of the game’s current platforms, including PS4, PS5, Xbox One, Xbox Series X|S, and Steam. Players can expect a significant amount of changes following today’s update, including adjustments to the single-player mode and overall balance. However, the major focus this time around is on bug fixes. While Elden Ring Nightreign has only been available for a few days now, FromSoftware seems to have addressed a lot of issues already.
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Elden Ring Nightreign puts a major focus on multiplayer content, and players should note that they will not be able to access online content until today’s new update has been downloaded. That’s pretty standard operating procedure at this point for most games, but if players are struggling to get online at any point today or this week, they should check to make sure that they’re using the most current version of the software. This should also require restarting the game and making sure that it has been fully applied. Once done correctly, players should see language at the bottom right corner of the title screen that reads App Ver. 1.01.1 and Regulation Ver 1.01.2. Full patch notes from the game’s official website can be found below:
SINGLE PLAYER MODE-EXCLUSIVE ADJUSTMENTS
- The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.ย
- The amount of runes gained has been increased for solo expeditions.
GENERAL BALANCE ADJUSTMENTS
- Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
- Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.
BUG FIXES
- Adjusted camera behavior when activating the Guardian’s Ultimate Art, โWings of Salvation.โ
- Fixed a bug in the Duchess’s Character Skill โRestageโ where Status Ailments would not trigger when built up from other players’ attacks.
- Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
- Fixed a bug where some โThose Who Live in Death โ enemies would revive when ย defeated with the โSacred Bladeโ skill.
- Fixed a bug where the โBleedingโ Status Ailment would not build up when the Skill โBloody Slashโ hit an enemy.
- Fixed a bug where the โGhostflame Ignitionโ attack would not occur under certain circumstances.
- Fixed a bug where the status ailment โFrostbiteโ would not build up when the light wave released by a strong attack hit an enemy while the โMoonlight Greatswordโ skill was active.
- Fixed a bug where the speed of arrows fired with the โMighty Shotโ and โEnchanted Shotโ skills was slower than expected.
- Fixed a bug where the attack range of the magic spell โRock Slingโ was longer than expected when using it with a staff equipped in the left hand.
- Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation โBlack Bladeโ hit them was not activated.
- Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” ย would stack when successive attacks were made while the Effect was active.
- Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
- Fixed a bug where the Relic Special Effect โ[Guardian] Become the target of enemy aggression when ability is activatedโ would not activate under certain situations.
- Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
- Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
- Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
- Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
- Fixed a bug in the graphics rendering during battles with specific enemies.
- Fixed some incorrect information in the staff credits.
- Fixed some text.
- Fixed a bug where some sound effects were not playing correctly.
- Fixed a bug where the โExit Remembranceโ effect was not displayed during a โWylderโ Remembrance on some platforms.
- Fixed a bug where the HUD was not displayed on some platforms.
- Fixed a bug where the game would crash under certain circumstances on some platforms.
- Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
- Fixed a bug where background music would not play properly under certain circumstances on some platforms.
STEAM-ONLY ADJUSTMENTS
- Fixed a bug where some graphics were not rendered correctly when โLowโ was selected in โQuality Settingsโ under โGraphics.โ
- Fixed a bug where the Climb up action sometimes failed when using the keyboard.
- Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
How do you feel about today’s Elden Ring Nightreign update? Are there still lingering issues you’d like to see the developers address? Share your thoughts with me directly on Bluesky atย @Marcdachamp, or on Instagram atย @Dachampgaming!