Gaming

League of Legends Patch Notes 7.10

Welcome to the latest and greatest patch that League of Legends has to offer, 7.10. This patch […]

Welcome to the latest and greatest patch that League of Legends has to offer, 7.10. This patch features “modernization” of a few champions as well as nerfs to some fan favorite champions.

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“We’re delivering modernization improvements to a number of champions. The scale ranges from playstyle updates for Heimerdinger – yes, that Heimerdinger – and Rammus – yes, that Rammus – but also small quality of life tweaks (animations for Riven or Jax).”

“We’re also taking this time to hit some overperforming champions and bring them in line. Fizz and Lulu are no strangers to patch notes, and Ivern has been one of the top junglers for awhile now. Knocking them down a peg should leave other champions more room to shine.”

That’s not all you’ll see in the patch as the three tanks in the previous update are getting more tweaks and so are quests. ARAM players will also see their game mode change ever so slightly (again). Those struggling on the new client will also be the beneficiary of several fixes to make your transition into the modern day easier.

Champions

Rammus 0 (1)
(Photo: League of Legends)

Heimerdinger

Base Stats:

Base Health Regen: 11 ย –> 7

Health Regenย Growth: 1.75 –> 0.55

[NEW] Passive – Techmaturgical Affinity

Speedy Heimer: Heimerdinger gains 20% movement speed when within 300 range of allied turrets and turrets he creates

Q – H-28G Evolution Turret:

Stack Limit: 1/2/2/3/3 –> 3 at all ranks

Stack Generation: 24/23/22/21/20 seconds –> 20 seconds

Base Damage: 12/18/24/30/36 (+0.15 ability power) –> 6/9/12/15/18 (+0.3 ability power)

Low-Effort Content: Turrets no longer prioritize nearby enemy champions or champions that attack them

Farewell: Turrets no longer briefly remain active after Heimerdinger leaves the area

[NEW] Beam Charge Ability Bonus: Nearby turrets gain 20% charge for each W rocket that hits a champion and 100% charge if E’s grenade hits a champion (same bonuses apply to ult-empowered W and E casts)

Beam Charge Timer: Turrets charge from 0 to 100% in 16 seconds –> 90 seconds

Beam Charge Attack Bonus: Turrets no longer gain 1/2/3/4/5% beam charge for each of their basic attacks

Preheated: Turrets no longer spawn with 70% beam charge

Clarity: The charge bar is now white instead of dark blue

W – Hextechย Micro-Rockets:

Mana Cost: 70/80/90/100/110 –> 50/60/70/80/90

Cooldown: 11 seconds at all ranks –> 11/10/9/8/7 seconds

[NEW] Beam Charge: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage (max 100% if all five rockets hit)

E – CH-2 Electron Storm Grenade

Cooldown: 18/16/14/12/10 seconds –> 12 seconds at all ranks

Radius: 210 –> 250

[NEW] Beam Charge: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge

Disco: Heimerdinger can now lob the grenade onto himself

R – UPGRADE!!! E – CH-3X Lightning Grenade:

Base Damage: 150/200/250 –> 150/250/350

Ratio: 0.6 ability power –> 0.75 ability power

Rammus

[NEW] Passive – Spiked Shell

Physical Shell: Rammus no longer gains 25% of his armor as attack damage

[NEW] Magic Shell: Rammus’s basic attacks deal 8-20 (at levels 1-13) (+10% armor) bonus magic damage

Q – Powerball:

Cooldown: 16/14.5/13/11.5/10 seconds –> 16/13.5/11/8.5/6 seconds

Duration: 7 seconds –> 6 seconds

[NEW] Channel: Powerball is now a channeled effect

Maximum Movement Speed: 155% –> 150-235% (at levels 1-18)

Damage: 100/150/200/250/300 –> 100/135/170/205/240

Slow: 20/25/30/35/40% for 2 seconds –> 40/50/60/70/80% for 1 second

Collision Detection: Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.

Area of Effect: Unchanged. In other words, Rammus will knock back, damage, and slow enemies in a larger area than the collision radius.

Don’t Stop To Smell The Roses: Rammus can now interact with plants during Powerball

W – Defensive Ball Curl

Cooldown: 14 seconds –> 6 seconds

Bonus Resistances: 40/60/80/100/120 –> 20 flat, plus 50/55/60/65/70% of Rammus’s total resistances

[NEW] Curled Up: Rammus is slowed by 60% while Defensive Ball Curl is active

[NEW] Ok: Rammus can now reactivate Defensive Ball Curl to end the effect early

[NEW] Spikier Shell: While Defensive Ball Curl is active, Spiked Shell is amplified by 50%

Thornmail-esque: Enemies that basic attack Rammus while Defensive Ball Curl is active take damage equal to 25/35/45/55/65 (+10% Rammus’s armor) –> Spiked Shell’s bonus damage (12-30 (+15% Rammus’s armor) while Defensive Ball Curl is active)

E – Frenzyingย Taunt:

Name: Puncturing Taunt –> Frenzying Taunt

Puncturing: Frenzying Taunt no longer reduces the target’s armor by 5/10/15/20/25

[NEW] Frenzying: Rammus gains 20/25/30/35/40% attack speed for the duration of the taunt (1.25/1.5/1.75/2.0/2.25 seconds)

[NEW] Alright: The attack speed buff’s duration constantly refreshes while Rammus’s other abilities are active

R – Tremors:

Damage Per Second: 65/130/195 (+0.3 ability power) –> 40/80/120 (+0.2 ability power)

[NEW] Architectural Instability: Tremors deals double damage to structures

[NEW] Shaky Footing: Tremors slow affected enemies by 8/10/12% for 1.5 seconds. Subsequent tremors add an additional stack and refresh the duration (max slow: 64/80/96%)

Cassiopeia

General:

No Hover Snakes:ย Cassiopeia’s tail now follows her realistically as she moves and turns

Fizz

W – Seastoneย Trident:

Bleed Damage: 25/40/55/70/85 (+0.33 ability power) –> 20/30/40/50/60 (+0.4 ability power)

Active Damage: 25/40/55/70/85 (+0.33 ability power) –> 20/30/40/50/60 (+0.4 ability power)

Active Damage vs Marked Enemies: 75/120/165/210/255 (+1.0 ability power) –> 60/90/120/150/180 (+1.2 ability power)

Graves

Q – End of the Line:

Q1 Base Damage: 55/70/85/100/115 –> 40/55/70/85/100

Q1 Ratio: 0.75 bonus attack damage –> 0.8 bonus attack damage

Q2 Base Damage: 80/125/170/215/260 –> 80/110/140/170/200

Q2 Ratio: 0.4/0.6/0.8/1.0/1.2% bonus attack damage –> 0.4/0.7/1.0/1.3/1.6% bonus attack damage

R – Collateralย Damage:

Cooldown: 100/90/80 seconds –> 120/100/80 seconds

Ivern

Base Stats:

Movement Speed: 330 –> 325

Passive – Friend of the Forest:

Base Health Cost: 25% –> 33%

Base Manaย Cost: 30% –> 33%

Jax

General:

Powย Powย Powย Pow: Jax’s basic attack, empowered attack, and crit animations have been improved across all skins to better match the moment damage is applied and generally feel more responsive

Lee Sin

Base Stats:

Movement Speed: 350 –>345

R – Dragon’s Rage:

Cooldown: 90/75/60 seconds –> 110/85/60 seconds

Lulu

Base Stats:

Health: 553 –> 525

E – Help, Pix!:

Base Shield Strength: 80/120/160/200/240 –> 70/105/140/175/210

Kassadin

E – Force Pulse:

Modernization: Force Pulse now determines what it hits at the end of its cast time, rather than the start

Range: 585 –> 600

Maokai

Passive – Sap Magic:

Can’t Sap Stone: No longer procs against structures

Cast Time: 0.275 seconds –> 0.25 seconds (still scales down with Maokai’s attack speed)

Multitasking: Sap Magic’s animation no longer locks Maokai out of his abilities longer than a normal basic attack would

Q – Bramble Smash:

Cost: 45/50/55/60/65 manaย –> 50 mana at all ranks

Cooldown: 8/7.5/7/6.5/6 seconds –> 8/7.25/6.5/5.75/5 seconds

Knockback Distance: Slightly increased (maximum ~275 >>> ~300)

E – Sapling Toss:

Cost: 60 mana at all ranks –> 60/65/70/75/80 mana

Base Damage: 45/70/95/120/145 –> 25/50/75/100/125

Enemy Health Ratio: 6/6.5/7/7.5/8% (+2% per 100 ability power) target’s max health –> 8% (+2% per 100 ability power) target’s max health

Whoops: Empowered Sapling damage over time is now properly treated as a damage-over-time effect (empowered saplings can no longer single-handedly proc Thunderlord’s Decree)

R – Nature’s Grasp:

Bugfix: Fixed a bug that caused Nature’s Grasp to fire without going on cooldown if Maokai died while casting it

Rakan

Q – Gleaming Quill:

Range: 800 –> 900

W – Grand Entrance:

Base Damage: 70/110/150/190/230 –> 70/115/160/205/250

E – Battle Dance:

Shield Value Per Cast: 50/85/120/155/190 –> 50/75/100/125/150

Renekton

W – Ruthless Predator:

Bugfix: Fixed a bug where Ruthless Predator’s lockout time was shorter than intended (0.525 seconds instead of 0.75)

Bugfix: Fury-empowered casts no longer generate Fury

Bugfix: Fixed a bug where, when casting Ruthless Predator and queueing either Cull the Meek or Dice while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury

E – Slice and Dice:

Bugfix: Fixed a bug where Slice and Dice’s ranges were shorter than intended (400 instead of 450)

Bugfix: Fixed a bug where Slice and Dice’s dash speeds were slower than intended (650 instead of 750)

Riven

General:

Consolidation: Runic Blade’s buff duration, Broken Wings’s recast window, and Blade of the Exile’s buff duration are now tracked as timers overlaid above their ability icons, rather than via buff bar icons

Passive – Runic Blade:

See It: Riven’s Runic Blade stacks are now tracked below her health bar and are only visible to Riven

Q – Broken Wings:

Consistency: The timing around when Riven becomes able to animation cancel Q casts, as well as how long she has to animation cancel, have both been made more consistent

No Fun: Riven can no longer joke, taunt, or laugh during Broken Wings’s animations

Ping Me Please: Broken Wings can more reliably target units on high-latency environments

What?: Fixed a bug where the knockback on Broken Wings’s third cast ended sooner than intended if it interrupted a different displacement effect or if the target collided with terrain

E – Valor:

Show It: Fixed a bug where spell queueing sometimes didn’t properly work when casting Valor during Broken Wings’s animation

Sejuani

Passive – Fury of the North:

Frost Armor Flat Resistances: 100 at all levels –> 20/60/100 at levels 1/7/14

Q – Arctic Assault:

Hitbox: Shifted slightly to address instances where Sejuani collided with targets behind her

W – Winter’s Wraith:

Cooldownย Paradigm: Cooldown starts on-cast –> once both swings are complete

Cooldown: 10/9/8/7/6 seconds –> 9/8/7/6/5 seconds

Udyr

General:

Manaย Costs: 50-33 (at levels 1-18) –> 45-28 (at levels 1-18)

Yorick:

Passive – Shepherd of Souls:

Independence: Mist Walkers no longer perish when they move too far away from Yorick or the Maiden

Q – Last Rites:

Grave Convenience: If Lasts Rites kills a unit when Yorick has max graves, the furthest grave will now be replaced rather than no grave being spawned

R – Eulogy of the Isles:

Bugfix: The Maiden’s stats now increase when Yorick puts another skill point into Eulogy of the Isles, rather than remaining unchanged until Yorick summons her again

Zac

Q – Stretching Strikes:

Damage: 50/70/90/110/130 (+0.3 ability power) –> 40/60/80/100/120 (+0.3 ability power) (+2.5% Zac’s maximum health)

Second Hit Bonus Attack Range: 100 –> 125

Second Hit Blob Generation: Generates a blob if Zac hits a second champion –> a second enemy of any kind

Slam Damage Radius: 200 –> 300

Bugfix: If Stretching Strikes’ second hit would kill a minion or monster, the target will now wait to die until after Zac has slammed it into Stretching Strikes’ first target

Precise Strikes: If Stretching Strikes’ first target is standing on top of other enemies, the second hit will now reliably choose a different target than the first

Multitasking: Zac can now cast Unstable Matter and queue up Elastic Slingshot during Stretching Strikes’ second attack and while slamming two targets together.

E – Elastic Slingshot:

Knockupย Duration: 0.5 seconds –> 0.5-1 second, based on how long Zac charged Elastic Slingshot

R – Let’s Bounce!:

Time to Fully Charge: 1 second –> 1.1 seconds

ย 

ย 

Items

item shop-hud banner
(Photo: League of Legends)

Ancient Coin Line

Favor Passive:

Consistency: Siege minions now always drop a coinย (overall coin generation unchanged on average)

Quest Reward:

Emperor’s Favor: The bonus skill point now behaves as if you’re one level higher than you actually are

Nomad’s Medallion:

Build Path: Ancient Coin + Faerie Charm + 375 gold –> Ancient Coin + Rejuvenation Bead + 350 gold

Health Regen: +25% base health regenย –> +50% base health regen

Talisman of Ascension:

Health Regen: +150% base health regenย –> +175% base health regen

Eye of the Oasis:

Health Regen: +100% base health regenย –> +125% base health regen

Relic Shield Line

Face of the Mountain:

Spoils of War: Face of the Mountain grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War

Eye of the Oasis:

Spoils of War: Eye of the Oasis grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War

Spellthief’sย Edge Line

Tribute Passive:

Minion Penalty: Killing a minion disables Tribute procs for 6 seconds per minion slain –> pauses Tribute stack generation for 6 seconds per minion slain

Spirit Visage

Health: 425 –> 450

Magic Resist: 60 –> 55

Health Regeneration: +200% base health regenย –> +100% base health regen

Howling Abyss (ARAM)

lolhowling
(Photo: League of Legends)

Howling Abyss Aura

Freebies: Melee champions now gain 10 magic resist

Gold Pacing

Ambient Gold: 5 per 5 seconds –> 5.5 per 5 seconds

Gold Per Nearby Minion Kill: Being near an enemy minion death without last-hitting it grants 3 gold –> 5 gold

Minions

[NEW] Take Turns: The first wave has no siege minions. From there, Siege minion spawns now alternate between teams, starting with blue side in wave 2 and red side in wave 3

Minion Growth: Minions become stronger every 60 seconds (every 2.4 waves) –> every 50 seconds (every 2 waves)

Meleeย Minion Damage: +0.5 every 2 waves –> +1.0 every 2 waves

Caster Minion Damage Growth: +1.5 every 2 waves –> +2.0 every 2 waves

Super Minions

Inhibitor Respawn Timer: 300 seconds –> 250 seconds

Base Armor: 100 –> 60

Base Magic Resist: -30 –> 10

Movement Speed Aura: Always active –> Only active while the minion is out of combat

Items

Rod of Ages

Stacking: Gains a stack once per minute –> every 40 seconds

Tear of the Goddess

Stacking: Grants +4 maximum manaย –> +6 maximum mana on spellcast or mana expenditure

Archangel’s Staff

Stacking: Grants +8 maximum manaย –> +12 maximum mana on spellcast or mana expenditure

Manamune

Stacking: Grants +4 maximum manaย –> +6 maximum mana on basic attack, spellcast, or mana expenditure

Guardian’s Hammer

Attack Damage: 15 –> 20

Guardian’s Orb

Ability Power: 30 –> 35

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Client

 overview mainimg en resized
(Photo: League of Legends)

[NEW] Start New Conversations in Champ Select: Now you can start new conversations with your friends during champ select. You can also see your friends list ordered by availability.

[NEW] Block From Anywhere: You can now manually block players from anywhere in the client. Navigate to the Block List in client settings, and type in their name to block. It’s also now accessible when you right click player names in the “recently played” menu (find by clicking the “Add Friend” button on the social panel).

Fixed custom game lobbies showing the incorrect highest rank between game modes.

Fixed visual bug where players would sometimes see two party captains in a lobby after the original captain had left.

Fixed a bug where players couldn’t accept invites after the sender entered queue, or saw the summoner name display as “…”

QUIT button in the lobby has been replaced with X.

Other Updates

Rift Herald
(Photo: League of Legends)

Your Shop

Your Shop now works in the updated client and will have a grand re-opening to celebrate. For those not familiar with Your Shop:

The thoughtful Discountbot selects six skins that it thinks you’ll like and offers them at varying discounts. Beep boop.

These discounts may include Legacy skins not currently available in the store

If you receive a skin discount on a champion you don’t own, Your Shop will offer the champion and skin together as a bundle, with the same discount applied to both items

If you buy the champion individually through the store for no discount, Your Shop will automatically remove it from the bundle and offer the skin on its own

Ultimate, Legendary, Limited, Loot-exclusive, and relatively new skins (released in the last 3 months) will not be featured in Your Shop

Your Shop will be open from 5/18/17 at 12:00 PT until 6/6/17 at 23:59 PT.

Pulsefire Ezreal Update

Updated VO

Updated basic attack animations

Updated VFX

Updated texture for all four forms

New recall animation

New homeguard animation

Unanimous Surrender at 15

Now live on all non-RGM queues, you can surrender at 15 minutes with a unanimous team vote.

Ride Together Die Together: Surrender votes between 15:00 and 19:59 need to be unanimous to go through.

Definitely Not A Remake: Surrendering 5 minutes earlier with a unanimous team vote works as a full-on surrender.

Twisted Treeline

Super Minions

Base Armor: 100 –> 60

Base Magic Resist: -30 –> 10

Rift Herald

Global QQ: Rift Herald’s death cry is now global when killed as a neutral objective

Awareness: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald

My People Need Me: Rift Herald pings the enemy team whenever she prepares to leap at a turret