'Power Rangers Legacy Wars': Here's What's In The Latest Update
Power Rangers Legacy Wars is the mobile title that brings generations of Power Rangers into one [...]
Recovery and Breakers
If you've spent any time in Legacy Wars, you know that one blocked move can result in getting punished by several strikes from the other player. This is known as your recovery speed, and the good news is that Strike fans won't have to deal with it near as much in the future.
Recovery Speed - The state that Warriors go into when a Strike is Blocked is called Recovery. This state was formerly too long, and has now been shortened to lower punishment to players that use Strikes aggressively.
nWay is also giving a boost to Breakers, the immensely powerful attacks that many don't use thanks to their slow activation time. Players will soon be able to implement them a bit more into their offense thanks to this latest tweak.
Breaker Speed - We recognized that Strike and Defensive moves were more viable than Breakers in most situations. To address this, we sped up all Breakers making them more useful in combat.
Hit the next slide for specific changes to characters.
Character Changes
If you're a fan of a specific character, you'll want to peruse the list below to see if he or she has been affected by recent tweaks and updates, especially if you like playing as Lord Drakkon.
MMPR Rita
The 2nd hit of the Repulsa Balls attack was pretty much a guaranteed hit so we reduced the damage slightly to balance the damage to the EP cost.
Repulsa Balls - (-) Damage of the 2nd projectile reduced (70 -> 56) (20%)
MMPR Goldar
Goldar's combo ability was hampered by the EP cost of his main multi hit strike so we reduced this by 1 EP to make it a lot easier to combine with his other abilities.
Goldar! Slash! - (+) EP Reduced from 5 -> 4
Mesogog
Mesogog's Focus Strike is a powerful move that needed distance to make it more useful when out of range.
Focus Strike - (+) Forward movement added to it
Meso Flash - (+) Made sure all 3 hits connect, fixed visuals on the animation
Magna Defender
Magna's ability to get opponents in the air for the Sika's Vengeance follow up extra damage was underestimated, so we've reduced the aerial portion of damage that it deals.
Sika's Vengeance (-) Damage decreased on the aerial hits (27-> 15) x 3 hits (45%)
Lord Drakkon
With heavy Breakers that move across the screen, Drakkon needed a damage reduction to be more fair.
Furious Blade Combo - (-) Damage Decreased on 1st Hit (45 -> 34) (25%)
Corkscrew Torpedo (-) Damage Decreased on 1st Hit (56 -> 45) (20%)
(-) 3 EP -> 4 EPSurging Cyclone - (-) Damage Decreased on 2nd Hit (100 -> 87) (13%)
Black Dragon
Black Dragon's size and attack speed made it a little hard to connect with the first hit of his multi attack so we put Stun on the first hit to make this ability connect more reliably.
Stomp and Chomp - (+) First hit now stuns
MMPR Pink
With Kim's Jump Shot decreasing in startup, we felt that she had too many good ways to open.
Backflip Kick - (-) 3 EP -> 4 EP
[Assist] Psycho Red
Added stagger to the first hit to connect easier.
Power Grab - (+) 1st hit now Staggers
[Assist] Trakeena
Mandible Bites - (+) Stagger Removed, making it a better to combo midair opponents
[Assist] Black Dragon
Bruiser Missile - Fix: Now properly reacts to Breakers with Stun