Dungeons & Dragons has a new publication out, filled with all sorts of great lore and monsters from throughout the D&D multiverse. While Mordenkainen’s Tome of Foes is primarily aimed at DMs looking for new challenges to throw at their players, it also contains several new playable races for players looking to create a more exotic character for their next campaign.
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Most of these races will be familiar to longtime D&D fans — the eladrin, shadar-kai, and duergar all appear in Mordenkainen’s Tome of Foes. However, this book marks the first time that many of these races have playable options in 5th edition games.
Here’s a look at all the exciting playable races available in Mordenkainen’s Tome of Foes:
Tiefling Subraces
Tieflingsย are one of the core races inย Dungeons & Dragons‘ Fifth Editionย — humans whose ancestors once made a deal with a devil from the Nine Hells. However,ย Mordenkainen’s Tome of Foesย adds nine tiefling subraces, each of which are tied to a different ruler of a layer of hell.ย
Each subrace has a different ability score increase – while all tieflingsย still retain a +2 to their charisma skill, some subracesย get a secondary +1 increase to a score besides Intelligence. Tieflingsย connected to Dispaterย get a +1 to Dexterity, while tieflingsย with a tie to Fiernaย get a +1 to Wisdom.ย
In addition, the innate spells a tieflingย learns automatically also change depending on their subrace. Tieflingsย with a tie to Baalzebulย (a devil of corruption) use spells likeย ray of sicknessย orย crown of madness, while tieflingsย with a tie to Levistus, a devil eternally trapped in ice, can use spells likeย ray of frostย andย armor of Agathys.ย
Players who particularly like rogues, wizards, or sorcerers should particularly like some of these tieflingย subraces, as they have handy traits that could be useful at lower levels.ย
Eladrin
The eladrinย are one of the most interesting subraces inย Mordenkainen’sย Tome of Foes. The eladrinย are a kind of elf who live in the Feywild. Years of living in this wild realm have given the eladrinย the ability to shift their form,ย granting them the ability to change their forms and abilities based on their moods.ย
At the end of a long rest, the eladrinย can shift their form to match that of one of the four seasons, changing the color of their skins, hair, and clothes along with their moods and abilities. An eladrinย tied to autumn is particularly generous and kind, while an eladrinย tied to the summer is particularly bold and aggressive.ย
All eladrinย get a Charisma boost of +1 (along with the +2 to Dexterity shared by all elf races) and they also have use of a fey step, which acts as a type of short teleportationย ability. The fey step gains a secondary ability depending on what season an eladrinย is currently connected to. For instance, anย autumnย eladrinย can charm a creature within 10 feet of a space they teleport to, while a spring eladrinย can choose to teleportย another willing creature instead of themselves.
Sea Elves
Sea elves aren’t covered in too much details inย Mordenkainen’sย Tome of Foes,ย but they do have their own subraceย stats in the publication. Sea elves get a +1 boost to their Constitution stat and have proficiency with weapons like the trident and net. They also can swim and breathe water and can talk to fish and other creatures that have an innate swimming speed.ย
Basically, if you want a character that’s a bit like Aquaman, you can make a sea elf character. Maybe your DM will even let you have a harpoon hand or an oversizedย trident just like the DC superhero!
Shadar-Kai
The shadar-kaiย are elves that live in the Shadowfell, a plane of shadows ruled by the Raven Queen. At one point, the shadar-kaiย were normal elves, but years of living in the shadow plane permanently altered their forms. Because of their connection to the Raven Queen, the shadar-kaiย are essentially immortal, but their bodies show their extreme age whenever they return to the Shadowfell.
Shadar-kaiย have an innate resistance to necrotic damage, making them a great options for campaigns against vampires, ghosts, or beholders. They also have a teleportation ability that grants them resistanceย to all damage after they use it, but can only be used once after a long rest.ย
Duergar
The duergarย are a kind of dark dwarf, a tribeย of dwarves imprisoned by mind flayers and subjected to cruel experimentation. When the duergarsย broke free of their bonds (due to a pact made by the leader with Asmodeus, the ruler of the Nine Hells), they discovered that normal dwarvesย had essentially branded them as heretics. As such, the duergarย retreated to the underdarkย and vowed revenge against the dwarven gods who abandoned them.ย
Duergarย possess many of the same qualities as dwarves,ย they’re hardworking and are excellent craftsmen, but they take no joy in their accomplishments. They’re also deeply paranoid and typically hoard their belongings, refusing to share resources that could help their party.ย
Duergarย have superior darkvision and access to a small pool of spells, the result of mind flayer experiements. Players can castย enlarge/reduceย and invisibilityย on themselvesย once per long rest, but only when not in direct sunlight.
The Gith
The githzerai and githyankiย were once part of the same Gith race, and they were slaves to the mind flayers. Eventually, the Githย successfully rebelled from the mind flayers but split into two factions. The githyankiย live on the Astral Plane, ruthless conquerersย who wield silver swords and partner with red dragons. The githzerai, on the other hand, are reclusive pacifists that live in Limbo.
Githzerai and githyankiย both have psionicย abilities. Githzeraiย can use the mage hand, shield, and detect thoughtsย spells, while githyankiย can useย mageย hand, jump,ย andย misty step. Githyankiย also have a bonus language and have proficiency in one bonus skill or toll. Meanwhile, githzeraiย have advantage throws on saving throws against charmed or frightened conditions due to their mental discipline.ย
Deep Gnomes
Deep gnomes are gnomes who live in the Underdarkย and lack much of the joy and love of discovery of other gnomes. Deep gnomes (also known as the svirfneblin) are interested mainly in mining for valuable minerals and gems and rarely venture into the surface world.ย
In addition to having superiorย darkvision and the ability to hide in rocky terrain and the underground,ย deep gnomes can also take the Svirfneblinย Magic trait. This gives them access toย the spellsย nondetection, blindness/deafness, blur, and disguise selfย even if they aren’t a spellcasting class.ย
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