Gaming

Today’s Average Gamer Is Not Who You’d Expect

Gaming has become the biggest entertainment industry on the planet, and itโ€™s evolved to the point that todayโ€™s average gamer isnโ€™t who you might expect. If you look back through gaming history, the demographics of gamers leaned heavily towards young boys โ€ฆ at least in the beginning. Developers marketed games that primarily appealed to boys through shooters and pixelated violence, though inroads in the 1980s led to massive hits like Ms. Pac-Man and other classic arcade games that had female gamers in mind. After more than 55 years of gaming, the demographics have changed substantially.

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According to the Entertainment Software Association, the average gamer in 2025 is 36 years old, and thereโ€™s a good chance that theyโ€™re female. Thatโ€™s right โ€” an industry long believed to be dominated by the Y chromosome has shifted in recent years, so that it now closely mirrors the United States population. Men still maintain a lead in players today, though itโ€™s marginal, with a split of approximately 52/47, where 1% didnโ€™t answer the gender question. In previous decades, the data showed a more substantial male player base of around 70/30, but it seems those days are behind us.

Women Have Become Major Players in the Gaming Industry

Starriebunn playing a game on her PC.
Image courtesy of Starriebunn/Instagram

The ESAโ€™s data includes some interesting information about the United States gaming population, including that 205 million people play video games. Throughout 2024, Americans spent $59.3 billion on consoles, games, and accessories, a considerable share of the global market. Around 28% of players are over 50, showing that Gen-Xers, who grew up playing the first home consoles, are still at it decades later. In addition to the surprising growth in terms of gender, the study found that the LGBTQ community doesnโ€™t play games nearly as much as other groups, as only 9% identified as players.

Looking specifically at generations, the largest group of players who play games to pass the time or relax is the Boomers. Gen Z leads as the generation that prefers playing games solely for entertainment, while the folks who play games to keep their minds sharp are also the Boomers. This is an interesting statistic, as half of women aged 61 to 79 play video games every week. This is likely why the average age skewed higher than many thought, reaching 36 years old. The time for video games being targeted to and primarily played by children has long passed, despite the continued stereotype that theyโ€™re the primary demo.

The Entertainment Software Associationโ€™s study of gaming demographics is interesting, but itโ€™s also important. By analyzing these figures, game developers and publishers can better orient their wares to target specific demographics, so no one is left behind. The growth of female gamers is an excellent boon to the industry, as devs largely overlooked the group for years. In addition to women playing more games, many of them work in the industry. One example is Animal Crossing: New Horizons, which Aya Kyogoku directed. Sheโ€™s the first woman to direct a game at Nintendo, and there are many more excellent examples of influential women in the industry.

What do you think about the shifting demographics of the video game industry and its average players? Leave a comment below and join the conversation now in the ComicBook Forum!