Gaming

New Stalker 2 Update Released With Over 1,700 Fixes

Stalker 2 just got WAY better. 

Stalker 2: Heart of Chornobyl has today received one of its biggest updates ever across Xbox and PC platform. In recent months, developer GSC Game World has continued to push out new updates for Stalker 2, but they’ve been a bit on the smaller side. Now, after a prolonged period of time without a major update, that has finally changed as the game’s latest patch brings over 1,700 fixes in total.

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Downloadable now, update 1.2 for Stalker 2 is absolutely massive in scale. GSC Game World has pushed out fixes in this patch that are meant to improve Stalker 2’s AI, gameplay, and specific regions of its world. It has also resolved a number of lingering problems that players have been running into in its story and side missions. By all accounts, Stalker 2 should be drastically improved after today, which means if you’ve been on the fence with playing it, now might be a good time to jump in.

“We are so grateful for your support, friends,” GSC Game World said while releasing this update. “Your passion, dedication, and feedback mean the world to us. Our team is working hard to bring more fixes to the game and make your journey during the Zone more interesting and atmospheric.”

To see everything that has been done with this new Stalker 2 update, you can find the full patch notes attached below.

Stalker 2 Update 1.2 Patch Notes

Tech Part

AI

  • Fixed a bug with A-Life NPCs unable to properly approach corpses. Now they can pick up the best loot and weapons from them, and switch to more powerful weapons.
    • Improved corpse looting behavior for NPCs.
    • Fixed an issue where NPCs could loot body armor and helmets from corpses.
    • Fixed an issue where NPCs could not loot the corpses of NPCs from another faction.
  • Fixed NPC shooting accuracy
    • Reconfigured bullet dispersion accuracy for all distances for all weapons.
    • Added randomization of accurate shots in bullet sprays.
    • Reduced wall penetration from certain NPCโ€™s weapon bullets.
  • Improved Stealth
    • Fixed an issue where after a melee attack, the NPC could end up behind the player.
    • Adjusted the time of identification of the player character by NPCs.
    • Fixed an issue where NPCs at Malachite location could notice players at a long distance and through the objects.
  • Improved mutant behavior in combat
    • Fixed an issue where AI wouldn’t avoid obstacles and get stuck during scripted combat.
    • Fixed an issue where jumping mutants could stuck in the air in certain conditions.
    • Fixed that Controller ability does not work through grate doors.
    • Fixed that mutants were not able to attack in certain positions.
    • Fixed an issue where Chimera could jump through objects.
    • Fixed issue where Chimera did not use jump attack.
    • Fixed an issue where Deer summons could spawn in the player’s field of view.
    • Fixed an issue where Poltergeist could activate an anomaly and receive damage from it.
    • Fixed an issue where mutants with ability to jump were running around the Player on elevated, unreachable surface.
    • Fixed an issue where Pseudodog couldn’t create summons when retreating.
  • Added roar ability for Controller.
  • Fixed an issue where A-life NPCs did not heal friendly wounded NPCs.
  • Fixed an issue where A-life could spawn corpses near the player.
  • Fixed an issue that could cause A-Life NPCs to have access to quest locations.
  • Fixed the absence of some characters that could lead to a blocker during walkthrough of the main line.
  • Fixed an issue where A-Life militaries could spawn endlessly near Rookie Village.
  • Fixed the issue with a stuck guard NPC in the doorway at the Skadovsk location.
  • Fixed issue where more rats spawned in the lair than there should have been.
  • Fixed an issue where NPC may stuck after loading saves made right after Emission ends.
  • Fixed an issue where weapons grabbed by the Burer ability would disappear.
  • Fixed an issue with NPC animations when walking upstairs with a gun in hand.
  • Improved animations for some mutants.
  • Fixed that player takes damage near the NPC that is going through zombification.
  • Fixed an issue where NPC may be stuck in the doorway after emission and block player.
  • Fixed an issue where shooting at mutant limbs could stretch them.
  • Fixed use of NPC rifle stand position when standing with a pistol.
  • Fixed an issue where NPCs could spawn in front of the player at the Sphere location.
  • Fixed NPC’s repeatable cover animations.
  • Fixed an issue where NPCs would stop in doorways on Rostok.
  • Fixed NPC’s walking animation during stand in combat.
  • Fixed an issue where enemy NPCs did not react to flying bullets.
  • Improved open world combat with Pseudogiant near Abandoned Science Campus at Prypiat.
  • Fixed an issue where an NPC with a closed helmet could eat, smoke and drink through the helmet.
  • Fixed an issue where animations of death from an anomaly could be missing for some mutants.
  • Fixed an issue where Lex Legend and his group could not return to the quest location after the end of Emission.
  • Fixed a problem that made it difficult for rats to move in narrow places.
  • Fixed an issue where Burer could snatch a quest weapon from the player’s hands.
  • Fixed an issue where NPC could start searching for an enemy after warning players to hide weapons.
  • Reduced spawn rate for Bloodsuckers before the completion of the Behind Seven Seals mission.
  • Fixed the issue when NPC can block a doorway in the Quiets camp after the combat.

With additional 70+ issues fixed.

Balance

  • Weird Water arch-artifact anti-radiation effect was reduced.
  • Fixed issue when a grenade could deal damage to Burer when the shield was active.
  • Now NPCs need fewer shots to kill Pseudodog summons.
  • Increased frequency of Jump Attack for Blind Dog mutant.
  • Rebalanced pistols and silencer attachments.
  • Decreased spawn rate for NPCs in exoskeletons.
  • Reconfigured armor distribution for NPCs:
    • Increased chance of spawning low and mid-tier armor.
    • Reduced chance of spawning top-tier armor.
  • Increased radiation damage based on accumulated rad-points.
  • Reduced chance of NPCs spawning with high-tier weapons in early game.
  • Added ability to trade with additional NPCs at Hubs.
  • Economy tweaks forย “A Job for the Barkeep”ย repeatable missions on Veteran difficulty.

And a few more minor balance tweaks were made.

Optimization and Crashes

  • Fixed FPS drops duringย boss fight with Faust.
  • Fixed performance drop when closing PDA or Pause Menu.
  • Slightly improved performance by disabling navigation mesh rebuild properties for multiple objects.
  • Fixed memory leak related to item manipulation.
  • Fixed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors (including some other minor memory leaks).
  • Fixed input lag when enabling VSync with FidelityFX Frame Interpolation enabled.
  • Added framerate lock during Pause Menu, Main Menu, and loading screens.

And some other optimization tweaks.

Under the Hood

  • Player’s flashlight now casts shadows on objects.
  • Fixed issue where relationships with NPCs didn’t change properly.
  • Renamed some ammo types.
  • Fixed issue where the game could freeze unexpectedly during dialogues.
  • Fixed quest logic failures due to NPC deaths.
  • Improved transitions from cutscenes to gameplay.
  • Fixed generic issue where mission logic could break if Player gave an item to an NPC via dialogue option.
  • Fixed issue where dialogues with NPCs would close after exiting Trade/Upgrade menus.
  • Fixed issue where Player could be teleported outside the playable area.
  • Added custom Aim Assist logic for invisible targets on all supported controllers.
  • Fixed an issue where save backups could be missing after losing game saves.
  • Fixed NPC animation glitches while smoking.
  • Fixed issue where NPCs could teleport outside the playable map area.
  • Fixed achievement for sneakily clearing the lair.
  • Fixed issue where in-game saves became corrupted after deleting local saves and failed cloud syncs.
  • Polished PDA model appearance in low-light areas.

With over 100 other improvements implemented in both sections: Optimization & Crashes, and Under the Hood.

Story

Main Story Line

  • Fixed an issue where Col. Korshunov and/or Cpt. Zotov could not spawn during theย Wishful Thinkingย mission.
  • Fixed a bug that caused the reputation with Sultan bandits or Shevchenko stalkers not to increase after completing theย Three Captainsย mission.
  • Fixed an issue that caused Scar NPC to be hostile to the player during theย Visions of Truthย mission.
  • Fixed an issue that prevented players from a stealth walkthrough during theย Shock Therapyย mission due to being identified by NPCs instantly.
  • Fixed an issue where the final dialogue with Gaffer could not start during theย On the Edge mission.
  • Fixed an issue where objectiveย Kill Dalinย remains active after Korshunovย kills Dalinย during theย Down Belowย mission.
  • Fixed an issue where Inductor could despawn if Skif goes too far from it during theย Hot on the Trailย mission.
  • Fixed a bug that made the stage of killing monoliths not-optional during theย The Eternal Shiningย mission.
  • Fixed an issue where the player Character was able to jump down the pod chamber after taking the elevator during stage Find Cartridge with no possibility to take the elevator back up during theย Legends of the Zoneย mission.
  • Fixed an issue where the dialogue with Dr. Dalin and Col. Korshunov was looped during theย Wishful Thinkingย mission.
  • Fixed an issue where the player could not trade with Wreck during theย The Boundary mission.
  • Fixed an issue where the doors to STC Malachite could not open during theย A Minor Incidentย mission.
  • Fixed multiple issues that could cause NPCs to move during the dialogue with the player.
  • Fixed an issue whereย Spark squadย did not attackย Wardensย during theย Visions of Truthย mission.
  • Fixed an issue where objective Bring the Shah’s PDA to Varan could be marked as completed after trading with Huron during theย King of the Hillย mission.
  • Changedย Chimera’sย behavior during theย Ad astra per asperaย mission, now it should retreat after losing a certain amount of HP.
  • Fixed an issue where Ocheret ignored the battle between the player and Ocheret’s squad.
  • Fixed an issue where A-life NPCs could spawn inย Clawย during theย Dead Frequencyย mission.
  • Changed positions of Ward guards near the entrance toย X18 labย during theย Answers Come at a Priceย mission.
  • Fixed an issue where the monolithians were not present outside the Enerhetyk Palace of Culture during theย The Road to the Foundationย mission.
  • Fixed an issue where the stage “Discover the whereabouts of the escaped Wardens” of theย Shock Therapyย mission remained active afterย killing Beard.
  • Fixed an issue where Player could lureย Chimeraย into a peaceful zone and make it non-hostile duringย The Road to the Foundationย mission.
  • Fixed an issue where scientists constantly attack player duringย Visions of Truthย mission.
  • Fixed an issue where Noontiders would not become hostile if a friendly NPC was killed in front of them near the entrance of Noontide base during theย Hot on the Trailย mission.
  • Fixed an issue whereย phantomsย were spawned in the front of the player during theย Eye of the Stormย mission.
  • Fixed an issue with auto completingย Three Captainsย mission right after taking it from Sonya Kalyna.
  • Fixed an issue where Players couldn’t finishย Shift Changeย mission, if they didn’t talk to Jumper at WPS after killingย Hog’s squad.
  • Fixed an issue where Zakhar Babay and Akopyan could end up dead or missing with no ability to finish Deceive the Deceiver mission.
  • Fixed an issue where Player was still able to ask Beard about missing wardens afterย killing themย in Shock Therapy mission.
  • Fixed an issue where Just Like the Good Old Days mission would not progress if the Player exited Shelter base via roof route.
  • Fixed an issue whereย Striderย disappeared instantly after completing Dark Times mission nearย Doctor’s hut.
  • Fixed an issue where Find a way into Prypiat objective would not finish if the Player reached Prypiat via shortcut during The Boundary mission.
  • Fixed an issue with a missing encounter mission at a checkpoint near Icarus Camp.
  • Fixed an issue where Hosha Mohyla could one-shot Player during Answers Come at a Price mission.
  • Reduced amount of rats at Offloading Terminal during The Road to the Foundation mission.
  • Fixed an issue where Rainy weather persisted through the rest of the game after completing The Boundary mission.
  • Fixed an issue where several stashes, markers, and journal objectives were not completed/removed after completing Budmo! mission.
  • Fixed an issue where Pomor could die during The Poppy Field mission.
  • Fixed an issue where aggressiveย Striderย was present nearย Doctor’s houseย after a cutscene during An Act of Mercy mission.
  • Fixed an issue where Warden guards near the fence had no reaction to Player sneaking right in front of them during Answers Come at a Price mission.
  • Prevented issues where corpses with important quest items could get despawned during Bullseye and Shift Change missions.
  • Fixed an issue whereย Striderย was dead/missing at Ranger Station during the Extreme Simplicity mission.
  • Fixed an issue where psi-effect applied on Player would not disappear after completing A Light in the End of the Tunnel mission.
  • Fixed an issue where Talk to Chornozem objective failed from the start and picking up PDA fromย Chornozem’s corpseย wouldn’t progress Answers Come at a Price mission.
  • Fixed an issue where Dark would not help Player to fight theย Pseudogiantย which blocked progression in Legends of the Zone mission.
  • Fixed an issue where Player was not able to interact with Shcherba during In the Name of Science mission.
  • Fixed an issue where a cutscene with Scar at the Sawmill during Back to the Slag Heap mission would not start properly.
  • Fixed an issue where Skif could die from bleeding effect afterย bossfight cutscene with Korshunovย in Down Below mission.
  • Fixed an issue where during theย Strelokย branch of Down Below mission journal entry in PDA would have Ward branch description instead.
  • Fixed an issue where Player was unable to give Sultan his briefcase after killing ambushing stalkers too fast in The Mysterious Case mission.
  • Fixed an issue where mercenary squads would not spawn on the way back fromย Faust’s cellย during Just Like the Good Old Days mission.
  • Fixed an issue where optional journal objectives to fight off Ward/Spark remain active ifย one side dies due to emissionย during Extreme Simplicity mission.
  • Fixed the issue of stuck Dr. Kryvenko during the A Long Overdue Visit mission.
  • Removed the ability to use guide during the The Boundary mission while assault is going.
  • Fixed the issue where Richter is absent or dead during the To the Last Drop of Blood, A Minor Incident, The Boundary missions.
  • Fixed the issue where some phrases were missing during the On the Edge mission in the final dialogue.
  • Fixed the issue where Dalin could be stuck at one place during the Visions of Truth mission.
  • Fixed the issue where Objective โ€œReturn to Gafferโ€ is impossible to complete during the On the Edge mission.
  • Fixed the issue with infinite reward from Gaffer during the On the Edge mission.
  • Fixed the issue where NPCs were blocking the doorway during the On the Edge mission.
  • Fixed the issue when Gaffer could exit the building and start fighting during the On the Edge mission.
  • Fixed the issue where several Warlock NPCs could be present in the clubhouse during the On the Edge mission.
  • Fixed the issue where someย Monolithian NPCsย weren’t attacking the player during the An Act of Mercy mission.
  • Fixed the issue whereย Dalin didn’t inspect Ozerskiy`s bodyย during the Visions of Truth mission.
  • Fixed the logic of radio messages from Scar after theย Bossfight with Faust.
  • Fixed an issue where infinite psi-effect was applied to Player after completing A Light in the End of the Tunnel mission.
  • Fixed an issue whereย monolith troopsย didn’t spawn after activating substation during the Happiness for Everyone mission.
  • Fixed an issue where Sgt. Metlov was missing in a place of Diode during the Back to the Slag Heap mission.
  • FIxed an issue where Skipper’s mercenaries squad didn’t attack Player on returning Emitter to Lodochka during Just Like the Good Old Days mission.
  • Fixed an issue where Scherba was missing at Dvupalov’s office during emission in In Search of Past Glory mission.
  • Fixed an issue where Player was unable to progress during Dangerous Liaisons mission if decoder was sold.
  • Fixed an issue where Player was unable to interact with Dvupalov to give suppressor’s blueprint during In Search of Past Glory mission.
  • Fixed an issue where Player could get softlocked during the Dangerous Liaisons mission.
  • Fixed an issue where mercenaries squad near Brain Scorcher spawned right in front of Player after accepting a collar collecting mission from Shcherba.
  • Fixed an issue where Player was able to get stuck behind two NPCs in Zalissya’s shelter during A Race against Death mission.
  • Fixed an issue where Player was unable to start dialogue with Dvupalov or Scherba to return suppressor during In Search of Past Glory mission.
  • Fixed an issue whereย Dr. Kaymanov and Striderย could disappear during An Act of Mercy mission.
  • Fixed an issue where the objective “Fight off the Monolith assault” was getting stuck during The Boundary mission.
  • Fixed an issue where A Big Score and Deceive the Deceiver missions were able to start twice and have contradicting objectives.
  • Fixed an issue where Prof. Lodochka was not interactable at toxic waste storage during the Hot on the Trail mission.
  • Fixed an issue where Bandits were starting to fight at Slag Heap if Player escorted Zakhar Babay after emission in Deceive the Deceiver mission.
  • Fixed an issue where Take the instruments to Mykolayich objective failed after talking to Gaffer in On the Edge mission.
  • Fixed an issue where Ricochet died in Zalissya’s house after the second monolith wave during On the Edge mission.
  • Fixed an issue where the objective to complete the request without killing the Monolithians failed after hitting monolithians during An Act of Mercy mission.
  • Fixed an issue where Monolith soldiers were able to spawn in front of Player during Visions of Truth mission.
  • Fixed the issue where friendly NPCs could be stuck at one place during the The Assault on the Duga mission.
  • Fixed that mercenary NPC were spawned in inaccessible areas during the Legends of the Zone mission.
  • Fixed an issue where some zombies were able to get stuck in an idle state duringย bossfight with Scar.
  • Improved AI behaviour ofย Korshunov during bossfightย with him.
  • Improvedย Korshunov’s shieldย during theย bossfightย with him.
  • Increasedย Korshunov’sย armor duringย bossfight.
  • Tweakedย Col. Korshunov health points during bossfightย in Down Below mission.
  • Improvedย Scar’sย aiming behaviour duringย bossfightย with him.
  • Fixed an issue whereย Strelokย was able to dash outside the playable area of the arena, blockingย bossfight with himย during The Eternal Shining mission.
  • Fixed an issue whereย Faust’s clonesย could be transparent during aย bossfightย if the Object Details graphic option is set to low.
  • Fixed an issue where the stage “Talk to Korshunov” could stuck when player returns to Korshunov via elevator during the Visions of Truth mission.
  • Fixed an issue where hunting could not progress after interacting with Borodulin while he is moving to the hunting spot.
  • Fixed an issue where Strider could block the entrance to the warehouse during the Hot on the Trail mission.
  • Fixed an issue where Scar could be missing at Rostok Depot during the Take the Emitter to Scar stage of Just Like the Good Old Days mission.
  • Fixed an issue where the monolithians could not spawn when the playerย escaped X-5 labย during the In Search of Past Glory mission.
  • Fixed an issue whereย Korshunovย could stuck during theย bossfight.

Overall, over 300+ quest issues were addressed within the Main Story.

Side Missions and Encounters

  • Fixed an issue where the player could use the guide’s services for free.
  • Fixed an issue where NPCs fromย car scamย encounters turned hostile after the Player ran away and came back to them.
  • Fixed an issue when a player was unable to take Just Business mission from Carl Clinch if he was previously healed during the Emission.
  • Fixed an issue where NPCs could teleport during dialogue after combat in encounter at Wild Territory.
  • Improved Rodents’ spawn in open-world encounters near Rostok.
  • Fixed an issue where relationships with the Scientists’ faction were spoiled after completing Black Sheep side mission.
  • Added new notes in the open world and hubs.
  • Fixed inconsistencies in rewards for repeatable missions.
  • Fixed an issue where no travel options were available in dialogue with the guide at Noon base.
  • Fixed narrative inconsistencies for loudspeaker announcements at Skadovsk.
  • Fixed narrative inconsistencies with available encounter missions afterย the Monolith comeback.
  • Fixed an issue where Spark branch specific encounter mission was able to start after completing In Search of Past Glory mission on Ward branch.
  • Increased loot value for stash near Bloodsucker village in the Industrial Zone region.
  • Fixed an issue where repeatable missions could get stuck in the Journal tab, preventing other repeatable quests from appearing in dialogues with vendors.
  • Fixed an issue where Malachite Hub could get locked for Players on Spark Branch after completing Visions of Truth mission.
  • Level Design improvements in encounters near Rookie Village.
  • Fixed an issue where Player was unable to start a dialog with Zhenya Hulk during The Key to Freedom mission near Fish Farm, if the door to captives room was opened during combat.
  • Fixed an issue with missing Kostya Dry’s dead body after the player runs away and comes back to his observation point during an encounter near Duga.
  • Fixed an issue where Pseudodog couldn’t spawn its Phantoms during Arena: Round Two mission.
  • Fixed an issue when Player could loot armor and helmets from dead NPCs during The Key to Freedom mission.
  • Fixed the issue where players could be stuck inside the building after the fast travel to Malachite with a guide.
  • Fixed the issue where guide at Yaniv station were missing after the player already got to Pripyat.
  • Fixed receiving several shotgun rounds during the The Freedom Colosseum mission.
  • Fixed the issue when the NPC was not going to search for the player character during the fight at Arena.
  • Fixed an issue where doors to STC Malachite were closed on reaching it during A Minor Incident mission.
  • Fixed an issue where peaceful NPCs remained in STC Malachite during the fight in Visions of the Truth mission (Spark branch).
  • Fixed an issue where the voiceover line for Skif’s phrase didn’t play in dialogues with guide NPCs.
  • Fixed an issue where two groups of bandits did not start combat in the encounter betweenย Poisonous Hole and Commissary Storeย locations.

With additional 130+ โ€œanomaliesโ€ being discovered and neutralized.

The Zone

Interactable Objects and Zone Experience

  • Level design improvements for interactive doors at Wild Territory, Rostok.
  • Level art polish for destructible medical boxes.
  • Added missing icon of damaged state for weapon looted from NPCs.
  • Fixed an issue where arch-artifacts were able to spawn again, after Player’s rank is updated.
  • Rebalanced loot for stash near Hydrodynamics Lab.
  • Fixed an issue with some artifacts models being overexposed.
  • Fixed an issue where Burner anomalies were able to damage a Player in discharged state.
  • Fixed an issue where Weird Kettle archartifact applied a permanent PSI effect on the Player instead of temporary.
  • Fixed that dead bodies could stay in A-pose for several seconds during Wishful Thinking mission.
  • Fixed that the first destructible wood plank always destroys without effects.
  • Fixed the issue where the door to the tunnel of the Red Fortress was closing after using a key during Just Business mission.
  • Fixed an issue where fake psi artifacts didn’t disappear after save/load.
  • Improved strafing jump mechanics for artifacts.
  • Fixed an issue where the Vortex anomaly could damage the player at the Yaniv Station territory.

Plus an additional 30+ issues were spotted and dealt with.

Player Gear and Player State

  • Fixed an issue where character’s hands are misplaced after moving the character by expulsion anomaly during examining artifacts.
  • Fixed availability to unlock locked doors with grenades.
  • Fixed the consumption of grenades when switching to the weapon immediately after throw.
  • Fixed grenade disappearing when throwing it at one’s feet.
  • Added parkour animation from crouch state.
  • Fixed receiving of the damage from razor anomaly when already out of it.
  • Added NPC’s death animations from anomalies.
  • Fixed an issue when auto lean and weapon up moves were triggered by small trees and bushes.
  • Fixed an issue when the character was not always performing auto lean moves over obstacles.
  • Improved NPC footsteps sync.
  • Fixed an issue with changed movement keybindings that blocked player from climbing the ladder.
  • Fixed an issue when psy effect was not removed after leaving the psy damage area.
  • Fixed an issue where the Player was able to become unkillable during gameplay.
  • Fixed an issue where dropped NPC corpses could clip with surrounding objects.
  • Fixed availability to skip reload animation.
  • Added cancel for reload animation of the weapons with under-barrel launcher attachments.
  • Adjusted acceleration of the player after sprinting from a standstill.
  • Fixed an issue where phantoms could kill regular NPCs with a grenade.
  • Decreased amount of artifact slots available by default for X7 suit.
  • Fixed an issue with position of upgrade slots on Bulwark Exosuit being mixed up.
  • Fixed inconsistencies in PA-7 Gas Mask upgrade tree.
  • Rebalanced available upgrades for PSZ-5D Universal Protection armor suit.

With additional 50+ bugs gotten rid of.

Player Guidance and Game Settings

  • Fixed map tooltips not containing region descriptions.
  • Fixed map zoom from gamepad.
  • Fixed the presence of a dimming effect in the inventory and item selector.
  • Fixed an issue where in some cases technicians did not show already installed upgrades.
  • Fixed issues with ammo counter visibility on HUD.
  • Fixed that the firing mode of the under barrel grenade launcher is not displayed in the inventory.
  • Fixed there was no notification on HUD about finding new stashes locations.
  • Fixed an issue where, in certain conditions, players could not drag and drop items into loot or stash windows with a gamepad.
  • Fixed that caliber on the HUD does not change after upgrading weapon caliber with a technician.
  • Fixed a problem where the player could not skip a cutscene with gamepad with proper key if subtitles were off.
  • Fixed that “Track” status is present for completed missions in the Completed tab of Journal.
  • Fixed incorrect display of the time and equalizer in audiolog.
  • Fixed the missing mouse cursor in the attachment selector when shotgun equipped.
  • Fixed an issue with not working controls for MSI Claw A1M.
  • Integrated Razer Chroma Illumination effects for supported devices.
  • Integrated haptic Razer Sensa effects for supported devices.
  • Added key binding options for Journal and Notes. Changed default key bindings for leaning left and right.
  • Fixed an issue where the new grenade/bolt throw keybinds were not working.
  • Fixed missing flashlight button in key bindings.
  • Fixed an issue where the Speaker Name UI size didn’t change when changing the size of subtitles.
  • Fixed that the mission stage about founding shelter does not finish when the player enters shelter during emission.
  • Added fire mode change animation when item selector is open.
  • Fixed losing input when enemy shoots player while he is in the inventory.
  • Increased the duration of the “Point of no return” message.
  • Improved UX in the upgrade menu.
  • Fixed an issue where the ammo counter for grenades was not displayed.

And other 120+ fixes were made.

Regions and Locations

  • Fixed multiple issues where the player could get stuck in X-17 Lab.
  • Fixed the issue where players could be Soft locked at the Cooling Tower’s location.
  • Fixed that it was possible for NPCs to reach a burning tank at Sphere location and die in it.
  • Teleport anomalies were added in Old Barge and Fishing Hamlet areas.
  • Fixed an issue when a shelter mark appeared on an inaccessible building if emission was started in the Red Forest area.
  • Removed several invalid artifact spawners and anomalies
  • Fixed issues with the weather system after leaving Pripyat region.
  • Beautification/visual improvements to multiple locations and regions.
  • Level design, and terrain improvements for multiple locations and regions.
  • Adjusted the foliage placement in multiple locations
  • Lighting improvements for multiple locations.
  • Tweaked collision for multiple objects in multiple locations.
  • Fixed that foliage appearing was noticeable after loading save.
  • Fixed an issue where the player could leave the playable area between Cordon and Zaton region.
  • Fixed an issue when Monolithians were spawned in the safe zone in Zalissya.
  • Adjusted positions of anomalies at the Waste Processing Station location.
  • Fixed the load on distance of some objectives around the map.
  • Updated the stashes inventory around the Cordon region.
  • Added artifact spawn in electrofield at Datacenter of SIIRCA.
  • Fixed an issue where ducks sound effects were missing.
  • Polished glass and stucco materials in the open-world.

Overall, over 450+ improvements were made in this section.